USA
Base army
Superweapon
Banned Particle Cannon
Banned Particle Cannon
- Banned Particle Cannon
- Banned Aurora Bomber
What each army may and may not build when a lobby says “pro rules”, and how the common variations differ.
Pro rules are a gentlemen’s agreement between players, not official EA rules. They vary slightly by map and host. If you’re not sure, ask the host before the game starts.
Pick the rules your lobby plays. Everything not listed here is allowed.
Base army
Superweapon
Banned Particle Cannon
Banned Particle Cannon
General Alexander
Superweapon
Limited Particle Cannon · 1 Particle Cannon only
Banned Particle Cannon
General Townes
Superweapon
Banned Particle Cannon
Banned Particle Cannon
General Granger
Superweapon
Banned Particle Cannon
Banned Particle Cannon
Base army
Superweapon
Limited Nuclear Missile · For upgrades only, never fired
Limited Nuclear Missile · For upgrades only
General Kwai
Superweapon
Limited Nuclear Missile · For upgrades only, never fired
Limited Nuclear Missile · For upgrades only
General Fai
Superweapon
Banned Nuclear Missile
Banned Nuclear Missile
General Tao
Superweapon
Banned Nuclear Missile · Also no Tactical Nuke MiG
Banned Nuclear Missile · Also no Tactical Nuke MiG
Base army
Superweapon
Banned SCUD Storm
Banned SCUD Storm
Dr. Thrax
Superweapon
Banned SCUD Storm
Banned SCUD Storm
General Juhziz
Superweapon
Banned SCUD Storm
Banned SCUD Storm
Prince Kassad
Superweapon
Banned SCUD Storm
Banned SCUD Storm
| Army | Superweapon | Standard pro rules | TF 3v3 $50k |
|---|---|---|---|
| Particle Cannon | Banned Banned | Banned Banned | |
| Particle Cannon | Limited Limited1 Particle Cannon only | Banned Banned | |
| Particle Cannon | Banned Banned | Banned Banned | |
| Particle Cannon | Banned Banned | Banned Banned | |
| Nuclear Missile | Limited LimitedFor upgrades only, never fired | Limited LimitedFor upgrades only | |
| Nuclear Missile | Limited LimitedFor upgrades only, never fired | Limited LimitedFor upgrades only | |
| Nuclear Missile | Banned Banned | Banned Banned | |
| Nuclear Missile | Banned BannedAlso no Tactical Nuke MiG | Banned BannedAlso no Tactical Nuke MiG | |
| SCUD Storm | Banned Banned | Banned Banned | |
| SCUD Storm | Banned Banned | Banned Banned | |
| SCUD Storm | Banned Banned | Banned Banned | |
| SCUD Storm | Banned Banned | Banned Banned |
Used on: Defcon 6, FFA, 2v2v2 and most lobby team games
The default when a lobby says “pro rules”: no superweapons and none of the units that can’t be stopped in time.
Used on: Twilight Flame 3v3 with $50,000 starting money
The most played variation of pro rules, with extra limits on defences and air power (as used at the 2024 Twilight Flame 3v3 50k World Championships).
Used on: Twilight Flame and Hostile Dawn 3v3
Standard pro rules plus a 10-minute no-rush period and unit caps. Ground War also bans air units.
Used on: 1v1v1v1… games, often on Defcon maps
Standard pro rules plus a ban on walling off an entrance with defences.
Used on: Community maps (C&C Labs, GenPatcher map pack)
Many custom maps enforce the rules inside the map itself. Always read the map description or ask the host.
Used on: GameReplays tournaments, World Series, ranked maps (e.g. Tournament Desert, Barren Badlands, Forgotten Forest, North America, Sand Serpent)
Competitive play bans no units, generals’ powers or superweapons. It bans cheating, bug abuse and scaffold abuse. Based on the GameReplays Zero Hour Competitive Ruleset (June 2026).